UE3:UTSeqObj_SPMission (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqObj_SPMission
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'UTSeqObj_SPMission'

bAutomaticTransition

Type: bool


bClearCards

Type: bool

if true, all of the player's cards will be removed when this mission is completed

bCutSequence

Type: bool


bFirstMission

Type: bool


bIsBinkSequence

Type: bool

If true, this is a bink sequence

bUnlockChapterWhenCompleted

Type: bool

If true, this mission will unlock a chapter when it's completed

MalcolmSounds

Type: SoundCue

Array size: 3

Modifiers: editinlineuse

These sounds will be played when you enter the mission depending on the mission result

MissionID

Type: int


MissionInfo

Type: EMissionData


Default value:

Member Value
MissionDescription "<Edit Me>"
MissionTitle "<Edit Me>"

Progression

Type: array<EMissionCondition>

Modifiers: editinline


UnlockChapterIndex

Type: int

The Chapter Index to unlock

Internal variables

bFixedup

Type: bool

Modifiers: transient


OldIndex

Type: int

Modifiers: transient


Default values

Property Value
ObjColor
Member Value
A 255
B 0
G 0
R 255
ObjName "Single Player Mission"

Enums

EMissionResult

EMResult_Any 
EMResult_Won 
EMResult_Lost 

Structs

EMissionCondition

Modifiers: native

EMissionResult MissionResult 
string ConditionDesc 
array<UTProfileSettings.ESinglePlayerPersistentKeys> RequiredPersistentKeys 
array<UTProfileSettings.ESinglePlayerPersistentKeys> RestrictedPersistentKeys 

Default values:

Property Value
ConditionDesc ""

EMissionData

Modifiers: native

int MissionIndex 
string MissionTitle 
string MissionDescription 
EMissionMapInfo MissionRules 
array<EMissionCondition> MissionProgression 

Default values:

Property Value
MissionDescription "<Edit Me>"
MissionTitle "<Edit Me>"

EMissionMapInfo

Modifiers: native

string MissionMap 
string MissionURL 
Surface MissionMapImage 
bool bCustomMapCoords 
UIRoot.TextureCoordinates MissionMapCoords 
bool bCutSequence 
bool bAutomaticTransition 
name MapPoint 
name MapGlobeTag 
float MapDist 
array<EMissionObjectiveInfo> Objectives 
StaticMeshComponent MapBeacon 

EMissionObjectiveInfo

Modifiers: native

Texture2D BackgroundImg 
string Text 

Functions

Events

ChangeItAll

event ChangeItAll ()


Other instance functions

GetChild

function UTSeqObj_SPMission GetChild (int ChildIndex, out EMissionCondition Condition)

Returns the Mission object associated with a child

NumChildren

function int NumChildren ()

Returns the number of Children