UE3:MaterialEditorInstanceTimeVarying (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to navigation Jump to search
UT3 Object >> MaterialEditorInstanceTimeVarying
Package: 
UnrealEd

MaterialEditorInstanceTimeVaryingTimeVarying.uc: This class is used by the material instance editor to hold a set of inherited parameters which are then pushed to a material instance. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'MaterialEditorInstanceTimeVarying'

bAutoActivateAll

Type: bool

causes all parameters to start playing immediately *

FontParameterValues

Type: array<EditorFontParameterValueOverTime>


Parent

Type: MaterialInterface


PhysMaterial

Type: PhysicalMaterial

Physical material to use for this graphics material. Used for sounds, effects etc.

ScalarParameterValues

Type: array<EditorScalarParameterValueOverTime>


StaticComponentMaskParameterValues

Type: array<EditorStaticComponentMaskParameterValueOverTime>


StaticSwitchParameterValues

Type: array<EditorStaticSwitchParameterValueOverTime>


TextureParameterValues

Type: array<EditorTextureParameterValueOverTime>


VectorParameterValues

Type: array<EditorVectorParameterValueOverTime>


Internal variables

SourceInstance

Type: MaterialInstanceTimeVarying


VisibleExpressions

Type: array<Object.Guid>

Modifiers: const, transient, duplicatetransient


Structs

ComponentMaskParameterOverTime

Modifiers: native

bool
bool
bool
bool

EditorFontParameterValueOverTime

Extends: EditorParameterValueOverTime

Modifiers: native

Font FontValue 
int FontPage 

EditorParameterValueOverTime

Modifiers: native

Object.Guid ExpressionId 
bool bOverride 
name ParameterName 
bool bLoop 
if true, then the CycleTime is the loop time and time loops *
bool bAutoActivate 
This will auto activate this param *
float CycleTime 
this controls time normalization and the loop time *
bool bNormalizeTime 
if true, then the CycleTime is used to scale time so all keys are between zero and one *

Default values:

Property Value
bAutoActivate False
bLoop False
bNormalizeTime False
CycleTime 1.0

EditorScalarParameterValueOverTime

Extends: EditorParameterValueOverTime

Modifiers: native

float ParameterValue 
This allows MITVs to have both single scalar and curve values *
Object.InterpCurveFloat ParameterValueCurve 
This will automatically be used if there are any values in this Curve *

EditorStaticComponentMaskParameterValueOverTime

Extends: EditorParameterValueOverTime

Modifiers: native

ComponentMaskParameterOverTime ParameterValue 

EditorStaticSwitchParameterValueOverTime

Extends: EditorParameterValueOverTime

Modifiers: native

bool ParameterValue 

EditorTextureParameterValueOverTime

Extends: EditorParameterValueOverTime

Modifiers: native

Texture ParameterValue 

EditorVectorParameterValueOverTime

Extends: EditorParameterValueOverTime

Modifiers: native

Object.LinearColor ParameterValue 
This allows MITVs to have both single scalar and curve values *
Object.InterpCurveVector ParameterValueCurve 
This will automatically be used if there are any values in this Curve *