UE3:Info (UDK)

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UDK Object >> Actor >> Info
Package: 
Engine

Info, the root of all information holding classes. Doesn't have any movement / collision related code.

Default values

Property Value
bHidden True
bOnlyDirtyReplication True
bSkipActorPropertyReplication True
Components[0] SpriteComponent'Sprite'
NetUpdateFrequency 10.0

Subobjects

Sprite

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
ReplacementPrimitive None

Structs

KeyValuePair

Modifiers: transient, native, export

string Key 
string Value 

PlayerResponseLine

Modifiers: transient, native, export

int PlayerNum 
int PlayerID 
string PlayerName 
int Ping 
int Score 
int StatsID 
array<KeyValuePair> PlayerInfo 

ServerResponseLine

Modifiers: transient, native, export

int ServerID 
string IP 
int Port 
int QueryPort 
string ServerName 
string MapName 
string GameType 
int CurrentPlayers 
int MaxPlayers 
int Ping 
array<KeyValuePair> ServerInfo 
array<PlayerResponseLine> PlayerInfo