UE3:NxForceField (UDK)

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UDK Object >> Actor >> NxForceField
Package: 
Engine


Properties

Property group 'NxForceField'

bForceActive

Type: bool

Indicates whether the force is active at the moment.

Default value: True

CollideWithChannels

Type: PrimitiveComponent.RBCollisionChannelContainer

Modifiers: const

Which types of object to apply this force field to

Default value:

Member Value
Cloth True
Default True
EffectPhysics True
FluidDrain True
GameplayPhysics True
Pawn True
SoftBody True
Untitled1 True
Untitled2 True
Untitled3 True
Vehicle True
Water True

ExcludeChannel

Type: int

Channel id, used to identify which force field exclude volumes apply to this force field

RBChannel

Type: PrimitiveComponent.ERBCollisionChannel

Modifiers: const

enum indicating what collision filtering channel this force field should be in

Default value: RBCC_Nothing

Internal variables

ConvexMeshes

Type: array<pointer>

Inner type modifiers: const, native, transient


ExclusionShapePoses

Type: array<pointer>

Inner type modifiers: const, native, transient


ExclusionShapes

Type: array<pointer>

Inner type modifiers: const, native, transient


ForceField

Type: pointer{class UserForceField}

Modifiers: const, native, transient


SceneIndex

Type: int

Modifiers: native, const

Physics scene index.

U2NRotation

Type: pointer

Modifiers: const, native, transient


Default values

Property Value
bAlwaysRelevant True
bNoDelete True
bOnlyDirtyReplication True
CollisionType COLLIDE_CustomDefault
NetUpdateFrequency 0.1
RemoteRole ROLE_SimulatedProxy

Functions

Native functions

DoInitRBPhys

native function DoInitRBPhys ()


Other instance functions

OnToggle

simulated function OnToggle (SeqAct_Toggle inAction)

Handling Toggle event from Kismet.