UE3:SeqAct_SetStaticMesh (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetStaticMesh
Package: 
Engine

Properties

Property group 'SeqAct_SetStaticMesh'

bAllowDecalsToReattach

Type: bool

if True then any decals attached to the previous mesh will be reattached to the new mesh

bIsAllowedToMove

Type: bool

if True then the mesh will be treated as if it is movable

Default value: True

NewStaticMesh

Type: StaticMesh


Default values

Property Value
ObjCategory "Actor"
ObjName "Set StaticMesh"