UE3:SeqEvent_Mover (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_Mover
Package: 
Engine

event that encapsulates basic mover functionality such as activating when a player gets on/off, automatically reversing direction after a delay, and handling hitting other actors in transit the Originator of this event should be the mover (InterpActor or subclass), which notifies us when things we might care about happen

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'SeqEvent_Mover'

StayOpenTime

Type: float

how long the mover should stay open before automatically closing (reverse playback) values <= 0.0 turn off this auto behavior and allow manual control (via the "Completed" and "Aborted" output links for the attached matinee action)

Default value: 1.5

Default values

Property Value
bPlayerOnly False
MaxTriggerCount 0
ObjCategory "Physics"
ObjName "Mover"
OutputLinks[0]
Member Value
LinkDesc "Pawn Attached"
OutputLinks[1]
Member Value
LinkDesc "Pawn Detached"
OutputLinks[2]
Member Value
LinkDesc "Open Finished"
OutputLinks[3]
Member Value
LinkDesc "Hit Actor"
VariableLinks[1]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Actor Hit"
MaxVars 255
MinVars 1

Functions

Events

RegisterEvent

event RegisterEvent ()

Overrides: SequenceEvent.RegisterEvent

Called when the sequence that contains this event is initialized (@see USequence::InitializeSequence). For events attached to actors, this will occur at level startup (@see USequence::BeginPlay())

Other instance functions

NotifyAttached

function NotifyAttached (Actor Other)

notification that an Actor has attached itself to the mover

NotifyDetached

function NotifyDetached (Actor Other)

notification that an Actor has been detached from the mover

NotifyEncroachingOn

function NotifyEncroachingOn (Actor Hit)

notification that our linked Mover has encroached on the given Actor

NotifyFinishedOpen

function NotifyFinishedOpen ()

notification that the mover has completed all opening actions and is now ready to close