UE3:UTCharFamilyAssetStore (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to navigation Jump to search
UDK Object >> UTCharFamilyAssetStore
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. Used to keep custom char assets alive after loading.

Properties

FamilyAssets

Type: array<Object>

Modifiers: const

Pointers to all objects contained within asset packages.

FamilyID

Type: string

Modifiers: const

Id of family whose assets this is the store for.

NumPendingPackages

Type: int

Modifiers: const

Number of packages still waiting to be loaded. You need to wait for this to reach zero before calling StartCustomCharMerge

StartLoadTime

Type: float

Modifiers: const

Time that we started loading these assets.