User:Crusha/DynamicWeather/DWAmbientSound

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Ambient sound played during day using DynamicWeather. Toggles between userdefined Night and Day sounds.


DWAmbientSound

UT2004 Object >> Actor >> Keypoint >> AmbientSound >> DWAmbientSound (custom)
Package: 
DWeather

DWAmbientSound - Ambient sound played during day using DynamicWeather Toggles between userdefined Night and Day sounds

Properties

Property group 'Weather_Sound'

DaySound

Type: Sound


DaySoundRadius

Type: int


DaySoundVolume

Type: int


Default value: 80

NightSound

Type: Sound


NightSoundRadius

Type: int


NightSoundVolume

Type: int


Default value: 55

Phase

Type: EInitialPhase


Default values

Property Value
bGameRelevant True
RemoteRole ROLE_SimulatedProxy

Enums

EInitialPhase

DWS_Day 
DWS_Night 

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Trigger

simulated event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger