User:Crusha/DynamicWeather/DWZoneInfo

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Allows a mapper to fade the colour and start/end points up and down between definable points. Used in conjunction with other DWeather actors to enhance the atmosphere in a map.


DWZoneInfo

UT2004 Object >> Actor >> Info >> ZoneInfo >> DWZoneInfo (custom)
Package: 
DWeather

DWZoneInfo Allows a mapper to fade the colour and start/end points up and down between definable points. Used in conjunction with other DWeather actors to enhance the atmosphere in a map. By Mark 'MarZer' Gillard

Properties

Property group 'DWZoneInfo'

CalculationInterval

Type: float


FadePhase

Type: EFadePhase


FadeTime

Type: float


MaxColour

Type: Object.Color


MaxFogEnd

Type: float


MaxFogStart

Type: float


MinColour

Type: Object.Color


MinFogEnd

Type: float


MinFogStart

Type: float


Internal variables

CurrentTime

Type: float


Default values

Property Value
bAlwaysRelevant True
bDistanceFog True
bStatic False
RemoteRole ROLE_SimulatedProxy

Enums

EFadePhase

FF_NegativeCosine 
FF_Cosine 

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions

CosWave

simulated function float CosWave (float M, float N, float X, float T, bool Inverse)


FogTricks

simulated function FogTricks ()


ReturnFadeColour

simulated function Object.Color ReturnFadeColour (Object.Color Colour1, Object.Color Colour2, float X, float T, bool Inverse)


Operators

int : int

final operator(18) int : (int A, int B)



DWSkyZoneInfo

UT2004 Object >> Actor >> Info >> ZoneInfo >> SkyZoneInfo >> DWSkyZoneInfo (custom)
Package: 
DWeather

DWSkyZoneInfo Allows a mapper to fade the colour and start/end points up and down between definable points. Used in conjunction with other DWeather actors to enhance the atmosphere in a map.

This is identical to the DWZoneInfo, but for use in skyboxes*

By Mark 'MarZer' Gillard

Properties

Property group 'DWSkyZoneInfo'

CalculationInterval

Type: float


FadePhase

Type: EFadePhase


FadeTime

Type: float


MaxColour

Type: Object.Color


MaxFogEnd

Type: float


MaxFogStart

Type: float


MinColour

Type: Object.Color


MinFogEnd

Type: float


MinFogStart

Type: float


Internal variables

CurrentTime

Type: float


Default values

Property Value
bAlwaysRelevant True
bDistanceFog True
bStatic False

Enums

EFadePhase

FF_NegativeCosine 
FF_Cosine 

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions

CosWave

simulated function float CosWave (float M, float N, float X, float T, bool Inverse)


FogTricks

simulated function FogTricks ()


ReturnFadeColour

simulated function Object.Color ReturnFadeColour (Object.Color Colour1, Object.Color Colour2, float X, float T, bool Inverse)


Operators

int : int

final operator(18) int : (int A, int B)