https://unrealwiki.unrealsp.org/index.php?title=Legacy:Build_Window&feed=atom&action=historyLegacy:Build Window - Revision history2024-03-29T10:14:48ZRevision history for this page on the wikiMediaWiki 1.34.1https://unrealwiki.unrealsp.org/index.php?title=Legacy:Build_Window&diff=6457&oldid=previmported>Mychaeel: Category Mapping2003-05-25T09:19:54Z<p><a href="/index.php?title=Category_Mapping&action=edit&redlink=1" class="new" title="Category Mapping (page does not exist)">Category Mapping</a></p>
<p><b>New page</b></p><div>This window holds the options for rebuilding a map<br />
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The process itself is described in [[Legacy:Build|Build]]<br />
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==The Stats Tab ==<br />
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This shows:<br />
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====Geometry ====<br />
* Total [[Legacy:Brush|brush]]es in the map<br />
* Total [[Legacy:Zone|zone]]s in the map<br />
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====BSP ====<br />
* Total [[Legacy:Polycount|polycount]]<br />
* Total [[Legacy:Node Count|node count]]<br />
* The ratio of the above two numbers<br />
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Max Depth, Avg depth: no idea<br />
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A map made ofa single cube gives these two as 5 and 6. How the Average can be higher than the maximum of somewhat baffling.<br />
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====Lighting ====<br />
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Again, the single cube map gives: 6(0). Adding a light makes this 7(1). Adding a ton of cubes seems to make no difference. Weird.<br />
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[[Category:Legacy Mapping|{{PAGENAME}}]]</div>imported>Mychaeel