Legacy:Translocator
Ticklemonster:
It looked like you may have some question as to whether an arena can support a translocator, so I hope you don't mind me putting this in here.
<uscript> //================================================================================ // ZarkArena mod for Zark Assault Rifle. By {BL}Ticklemonster // Thank you {KzK}Ace and {BL}GypsyAngel //================================================================================ class ZarkArena extends Arena;
function ModifyPlayer(Pawn Other) { DeathMatchPlus(Level.Game).GiveWeapon(Other,"ZarkRifle199v2.AssaultRifle");
if ( NextMutator != None ) NextMutator.ModifyPlayer(Other); }
function bool CheckReplacement (Actor Other, out byte bSuperRelevant) { if ( Other.IsA('TournamentHealth') || Other.IsA('UT_ShieldBelt') || Other.IsA('Armor2') || Other.IsA('ThighPads') || Other.IsA('UT_invisibility') || Other.IsA('UDamage') ) { return False; } return Super.CheckReplacement(Other,bSuperRelevant); }
function bool AlwaysKeep(Actor Other) { local bool bTemp;
if ( Other.IsA('Translocator')) return true;
}
defaultproperties {
WeaponName=AssaultRifle AmmoName=BulletBox199 WeaponString="ZarkRifle199v2.AssaultRifle" AmmoString="ZarkRifle199v2.BulletBox199" DefaultWeapon=Class'ZarkRifle199v2.AssaultRifle'
} </uscript>
I came here seeking information on enhanced items, and why it is that I can't compile the redeemer2k3 now that I made some slight tweaks to it. I keep getting told that SUPERCLASS ENHANCEDPROJECTILE OF CLASS R2K3_WARSHELL NOT FOUND. Haven't found an answer yet, but anyway, there's the translocatorfied arena mute.