UE1:Engine.TriggerLight (UT)

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UT Object >> Actor >> Light >> TriggerLight
Package: 
Engine

TriggerLight. A lightsource which can be triggered on or off.

Properties

Property group 'TriggerLight'

bDelayFullOn

Type: bool

Delay then go full-on.

bInitiallyOn

Type: bool

Whether it's initially on.

ChangeTime

Type: float

Time light takes to change from on to off.

RemainOnTime

Type: float

How long the TriggerPound effect lasts

Internal variables

Alpha

Type: float


Direction

Type: float


InitialBrightness

Type: float

Initial brightness.

poundTime

Type: float


SavedTrigger

Type: Actor


Default values

Property Value
bHidden False
bMovable True
bStatic False
RemoteRole ROLE_SimulatedProxy

Events

BeginPlay

simulated event BeginPlay ()

Overrides: Actor.BeginPlay


Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


States

TriggerControl

TriggerControl.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggerControl.UnTrigger

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)


TriggerPound

TriggerPound.Timer

event Timer ()

Overrides: Actor.Timer (global)


TriggerPound.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggerToggle

TriggerToggle.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggerTurnsOff

TriggerTurnsOff.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggerTurnsOn

TriggerTurnsOn.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)