UE1:VacuumZone (UT)

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Revision as of 16:10, 17 May 2008 by imported>Wormbo (Auto-generated page)
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UT Object >> Actor >> Info >> ZoneInfo >> VacuumZone
Package: 
BotPack
Known custom subclass:
Wormbo/SlowVacuumZone

VacuumZone.

Properties

Property group 'VacuumZone'

DieDrawScale

Type: float

Drawscale when dead

Default value: 1.0

DieFOV

Type: float

Field of view when dead (interpolates)

Default value: 90.0

EndFlashFog

Type: Object.Vector


EndFlashScale

Type: float


Default value: 1.0

KillTime

Type: float

How long to kill the player?

Default value: 2.5

StartFlashFog

Type: Object.Vector


StartFlashScale

Type: float

Fog values for client death sequence

Default value: 1.0

Default values

Property Value
bStatic False
DamageString "%o was depressurized"
DamageType 'SpecialDamage'

Functions

Events

ActorEntered

event ActorEntered (Actor Other)

Overrides: ZoneInfo.ActorEntered


ActorLeaving

event ActorLeaving (Actor Other)

Overrides: ZoneInfo.ActorLeaving


BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions

MakeNormal

function MakeNormal (Pawn P)