UE2:KActor (UT2004)

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UT2004 Object >> Actor >> KActor
Package: 
Engine
Known custom subclass:
Crusha/UltimateMappingTools

KarmaActor. Just a handy class to derive off to make physics objects.

Properties

Property group 'KActor'

bOrientImpactEffect

Type: bool


ImpactEffect

Type: class<Actor>


ImpactInterval

Type: float


ImpactSounds

Type: array<Sound>


ImpactVolume

Type: float


Property group 'Karma'

bKTakeShot

Type: bool


Internal variables

LastImpactTime

Type: float

Modifiers: transient


Default values

Property Value
bBlockActors True
bBlockKarma True
bCollideActors True
bEdShouldSnap True
bNoDelete True
bProjTarget True
CollisionHeight 1.0
CollisionRadius 1.0
DrawType DT_StaticMesh
Physics PHYS_Karma
RemoteRole ROLE_None

Events

KImpact

event KImpact (Actor other, Object.Vector pos, Object.Vector impactVel, Object.Vector impactNorm)

Overrides: Actor.KImpact


TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger