UE2:XPawn (UT2004)

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UT2004 Object >> Actor >> Pawn >> UnrealPawn >> XPawn
Package: 
XGame

null

Properties

See xPawn properties.

Enums

EFireAnimState

FS_None 
FS_PlayOnce 
FS_Looping 
FS_Ready 

Functions

Events

AnimEnd

simulated event AnimEnd (int Channel)

Overrides: Pawn.AnimEnd


Destroyed

simulated event Destroyed ()

Overrides: Pawn.Destroyed


KImpact

event KImpact (Actor other, Object.Vector pos, Object.Vector impactVel, Object.Vector impactNorm)

Overrides: Actor.KImpact


KSkelConvulse

event KSkelConvulse ()

Overrides: Actor.KSkelConvulse


Landed

event Landed (Object.Vector HitNormal)

Overrides: Pawn.Landed


PhysicsVolumeChange

simulated event PhysicsVolumeChange (PhysicsVolume NewVolume)

Overrides: Actor.PhysicsVolumeChange


PlayDying

simulated event PlayDying (class<DamageTypeDamageType, Object.Vector HitLoc)

Overrides: Pawn.PlayDying


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: UnrealPawn.PostBeginPlay


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: UnrealPawn.PostNetBeginPlay


PostNetReceive

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


SetAnimAction

simulated event SetAnimAction (name NewAction)

Overrides: UnrealPawn.SetAnimAction


SetHeadScale

simulated event SetHeadScale (float NewScale)

Overrides: Pawn.SetHeadScale


StartDriving

simulated event StartDriving (Vehicle V)

Overrides: Pawn.StartDriving


StopDriving

simulated event StopDriving (Vehicle V)

Overrides: Pawn.StopDriving


Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions

See xPawn instance functions.

States

Dying

Dying.AnimEnd

simulated event AnimEnd (int Channel)

Overrides: Pawn.Dying.AnimEnd


Dying.BeginState

simulated event BeginState ()

Overrides: UnrealPawn.Dying.BeginState


Dying.FellOutOfWorld

event FellOutOfWorld (Actor.eKillZType KillType)

Overrides: Pawn.Dying.FellOutOfWorld


Dying.KVelDropBelow

event KVelDropBelow ()

Overrides: Actor.KVelDropBelow (global)


Dying.TakeDamage

simulated event TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector Hitlocation, Object.Vector Momentum, class<DamageTypedamageType)

Overrides: Pawn.Dying.TakeDamage


Dying.Timer

simulated event Timer ()

Overrides: Pawn.Dying.Timer


Dying.LandThump

function LandThump ()

Overrides: Pawn.Dying.LandThump